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Calendar for ITSE 1411.7426 ActionScript / Fall 2003

by Chris Fernandes
Terms, Abbreviations & Icons
  • Readings = articles or chapters that should be completed BEFORE the class session
  • Topics = short graded papers or projects
  • Quizzes = short multiple-choice quiz on designated material
  • Activities = ungraded assignments done in class that expand on material on the textbook or from lecture.
  • Exercises = graded practices covering specific objectives. Exercises generally will be completed in one class session.
  • Projects = graded assignments. Projects take from two class sessions to an entire semester.
  • References = documents provided for additional information. You will never be tested on a reference document. If you're falling behind in class, the reference documents should be ignored.
  • ECR = Extra Credit
  • Admin = administrative items needed to make the class run more smoothly.
  • Notes = tips on how to handle particular assignments.
  • Don't Think = textbook, Don't Make Me Think
  • Secrets = textbook, Secrets of Successful Websites
  • FFMX = textbook, Foundation Flash MX

    New Information Icon = Content posted after we've covered associated material in class.
    Gallery Icon = Gallery of web sites serving as examples of techniques or concepts discussed in class
    Viewlet Icon = Viewlet (short movie) demonstrating a software technique. Hoover over the icon to see the show's title. Please remember that a Viewlet's content does notreflect all the material in a chapter.
    Link Icon = Link to a web site used in lecture. Hoover over the icon to see the site's name or URL.
    Supplemental Reading Icon = Supplemental reading

Type Activity
Due Date
Friday August 29
Admin Syllabus, Lab Policies, Open Lab Informaion, Class Participation Guide
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Admin If you have not purchased Flash, please download and install the 30 day trial version. Lacking software is not an excuse for not doing your classwork.
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Exercise Scavenger Hunt
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Reading NLC Web Design Copyright Guidelines
9/5
Quiz NLC Web Design Copyright Guidelines
9/5
Activity What Is Flash?
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Activity Critical Viewing: Flash Animations
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Bookwork FFMX Ch. 1: Flash Movie Essentials
FFMX Ch. 2: The Flash Toolbox
Note: Post the MUSHROOM file from Ch. 1 and the CASE STUDY from Ch. 2 to your web space for grading. Instructions below.
9/5
Admin Publishing Your Animations: Post your work to your NLC-provided webspace. Viewlets on WS_FTP will show you how to use the software.
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Reference Viewlet: Movie Properties Movie Properties
Viewlet: Publishing Animations Publishing Animations
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Project Sesame Street
9/26
Reference Sesame Street Student Examples
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Exercise Flash Storyboard -- Graded assignment.
9/5
Friday September 5
Bookwork FFMX Ch. 3: Symbols and Libraries
FFMX Ch. 4: Managing Content
Note: Post the Case Studies at the end of the chapter to your website for grading.
9/12
Reference

Viewlet: Using Layers Using Layers
Viewlet: Using Scenes in Flash Using Scenes in Flash
Viewlet: Using the Alignment Tool Using the Alignment Tool
Viewlet: Motion Gudies Motion Guides
Viewlet: Libraries and Basic Symbols Libraries and Basic Symbols
Viewlet: Creating a Symbol Creating a Symbol from a Drawing on the Stage

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Cool Todd Galina, Flash Animator, has two short Flash files that show how he works with scans and how he arranges animation in a Flash movie. These are great overviews! Pay attention to all the layers and objects.
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Progress
Check

Spend this week developing symbols for your movie. DO NOT worry about animation at this stage -- concentrate on organizing your library. Save your .FLA file (one file) to your website as CHECK1.FLA for your instructor to review. Your progress will impact your final project grade.

9/12
Reference Flash Websites
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Resources Paletteman.com is helpful for developing color schemes.
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September 12
Bookwork FFMX Ch. 5: Improving your Apperance
FFMX Ch. 6: Motion Tweening
9/19
Reference Viewlet: Motion Tweening Creating a Motion Tween
Viewlet: Using Movie Clips Using Movie Clips
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Progress Check No official check this week -- work on animating your movie. Remember to include motion paths!
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September 19
Bookwork FFMX Ch. 7: Shape Tweening
Note: From here out you are responsible for uploading your case studies. You will no longer be reminded.
9/26
Reference Reading: Flash TransparencyFlash Transparency
Viewlet: Shape Tween Creating a Shape Morph
Viewlet: Advanced Shape Tween Advanced Shape Tween
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Progress Check Now your animation should be moving along. (grin.) Be sure to include a shape tween or two, and save your .FLA file (one file) to your website as CHECK2.FLA for your instructor to review. Your progress will impact your final project grade.
9/26
September 26
Note We are going to have to skip a few chapters in the textbook in order to finish the Sesame Street project. This week please work through Chapter 11, but don't work on the case study. (You won't be able to complete in until your finish the case studies for Ch. 9 & 10.) We'll come back and pick up the case study later, after we cover the skipped chapters.
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Bookwork FFMX Ch. 11: Sound
This chapter will contain a few concepts related to ActionScripting we haven't covered yet. For now, concentrate on how to add EVENT and STREAMING sounds to your project.
10/3
Reference Viewlet: Insert an MP3 Insert an MP3 Into Your Movie
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Reading Sound Websites
10/3
Resource Locate inexpensive or free Sounds Effects and Loops at Flashkit.com
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Project Due Attach any needed sounds to your animation, and upload the finished animation as SESAME.FLA. Also upload the .SWF file.
10/3
October 3
Exercise Creating a Screen Saver with FlashJester -- email your instructor the .SRC file.
10/10
Bookwork FFMX Ch. 8: Masking
10/10
Reference Viewlet: Creating a Simple Mask Simple Mask
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Project Project 2: Photography Studio
8/9
Progress Check

This week you need to accomplish the following:

  • Locate photos for your site and import to Library
  • Create individual scenes
  • Animate scenes using masking techniques to show one photo, then the next photo, then the next . .

Upload the .FLA as CHECK3.FLA.

12/5
October 10
Bookwork FFMX Ch. 9: ActionScript
10/17
Reference

Viewlet: Creating a Button Create a Button
Viewlet: Get URL Action Add "Get URL" Action to a Button
Viewlet: Animated Buttons Create Movie Clip Aminations for Buttons
Viewlet: Goto Action The GoTo Action (remember, in MX you must specify the scene name and frame number!)

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Progress Check Create buttons in each scene which will move users to other scenes. Buttons should be animated, and should make noise. (Don't forget to add a STOP to each scene!)

Upload your file as CHECK4.FLA.

10/17
October 17
Bookwork FFMX Ch. 10: Intelligent Actions
10/24
Activity Flash Menu (required in Project 2)
10/24
Progress Check
Complete the Menu Tutorial, and place the menu movie clip in each scene of your .FLA file. Upload as CHECK5.FLA.
10/24
October 24
Bookwork FFMX Ch 11: Sound (complete case study)
FFMX Ch. 12: Optimizing
10/31
October 31
Bookwork FFMX Ch. 13: Publishing
11/7
November 7
Bookwork FFMX Ch. 14
11/21
November 14
Note Ch. 14 continued
11/21
November 21
Bookwork FFMX Ch. 15
11/28
November 28
 

Holiday

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December 5
Note Project #2 due
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