Skip navigation.

Syllabus for ITNW 1492.7426 and .9xxx Web Animation / Spring 2003

by Chris Fernandes
ADVICE: Print this syllabus and retain it for your records. We're teaching this class under a "special topics" number, and you might later need proof of what the class was about!

Prerequisites: none

Contact Information:
Chris Fernandes
(214) 621-8099
chriskenya@hotmail.com
Course Description (WECM):
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student.
Learning Outcomes (WECM):
Learning outcomes/objectives are determined by local occupational need and business and industry trends.
Practical Information About This Course:
This class uses Macromedia Flash MX to study basic animation techniques, and to develop interactive website elements using ActionScript.
Course Objectives
  • Use vector-based drawing tools with a graphics tablet
  • Use simple tweening and shape tweening in an animation.
  • Develop and use motion guides for animated objects
  • Demonstrate subject-appropriate use of color, texture, line, space, and typography by creating web sites to meet simulated customer requests.
  • Create symbols and organize them in a library
  • State the difference between a symbol and an instance
  • Create and use movie clip objects
  • Use, name, and order scenes in a movie; label frames
  • Change an instance's properties including alpha transparency, rotation angle, size, and color
  • Create and modify the Flash stage
  • Export a finished animation as a .SWF file
  • Place the .SWF file in web page; and transfer page and .SWF to a live web server
  • Create a screen saver from a Flash animation
  • Create rollover buttons from within Flash
  • Control movie flow between scenes and designated frames using buttons and basic ActionScripting
  • Import art, sound, and video into Flash
  • Manipulate sound in Flash, including looping, volume, and fading
  • Manipulate video in Flash, including stop and start points
  • Develop SmartClip menus using tweening, buttons, and basic ActionScripting
  • Develop simulated client brochures that can be printed from a Flash advertising banner
  • Develop a simple dice-rolling video game using variables, branching logic, and basic ActionScript commands including stop, random, and setProperty.

Course Web Site:

http://nlecommerce1.dcccd.edu

All class readings, exercises, projects, and references can be found on the class calendar. Your instructor will show you how to access the calendar on the first day of class.
Textbook(s):
Foundation Macromedia Flash MX
by Kris Besley, Sham Bhangal, Amanda Farr
friends of Ed; ISBN: 1903450101; 1st edition (April 2002)
Supplies
One 74-minute CD-RW. A CD-RW is a special type of CD-ROM. Please buy Memorex, DTK, or another name brand. Avoid the Imiation CDs sold in the bookstore. They are sub-standard. Target sells individual CD-RWs. If you are enrolled in more than one web design class you are required to purchase only one CD-RW total.
About Images and Text for This Class:
All projects created in this class must comply with the North Lake College Digital Imaging Copyright Policy. In a nutshell, the policy states that you may not use an image unless you have a proven legal right to do so. You will be quizzed on the policy in the first week of class.

Grades

Exercises

25%

Projects

50%

Case Studies (bookwork)
25%

100%

Exercises generally fall into three categories:

  • Step-by-step assignments designed to familiarize students with concepts or software procedures
  • Short papers
  • Critiques, reviews, or summaries.

Projects are longer-term activities taking anywhere from two to six class sessions. If projects are not assigned exercises will count as 80% of the final grade.

QuizPAs There are no quizzes or exams for this class. Bookwork and/or case studies are focused on heavily and will be counted toward your final grade.

Class Participation is based on the student's enthusiasm, curiosity, and community spirit. On campus students will be evaluated during their scheduled classes. Online students will be evaluated on the quality of their discussions on the class bulletin board and through email. A handout on class participation will be posted to the class web site.

Definitions for excused and unexcused absences may be found in the North Lake College Catalog. Students may have up to three unexcused absences in a weekday class, or two unexcused absences in a weekend class. Every additional unexcused absence results in a five point deduction from the final grade.

Students are required to log into the class web site each class session for attendance checking. Your instructor can verify your attendance at any time after the first week of class.

Due Dates
Due Dates are stated in the class calendar. Any variations must be discussed with your instructor.
Lab and Web Policy Statement
All students using the open lab (T242) or the class website (sharonh.com or nlecommerce1.dcccd.edu) are expected to comply with the Lab & Web Policy Statement. Failure to comply with this statement can result in various penalties including restricted lab use, automatic zeros on assignments, suspension, or expulsion.
Americans with Disabilities Act Compliance Statement
In accordance with the "Americans with Disabilities Act" and Section 504 of the Rehabilitation Act of 1973, any student who feels that he or she may need special assistance or accommodation because of an impairment or disabling condition needs to contact the Disability Services Office at (972) 273-3165 or Room A-438 at North Lake College. It is the policy of NLC to provide reasonable accommodations as required to afford equal educational opportunity. It is the student's responsibility to contact the Disability Services Office.

North Lake College will provide reasonable accommodations for qualified individuals who are students with disabilities. Because of legal implications, it is imperative that all students requesting academic accommodations first notify and provide appropriate documentation of their disabling condition to the Disability Services Office. Disability Services staff will evaluate this information and develop an individualized academic accommodation plan that will then be shared with the students' instructors.
Ethics and Academic Dishonesty:
Any istance of scholastic dishonesty as defined in the Student Code of Conduct as printed in the North Lake College Catalog will be penalized. All matters of academic dishonesty (plagiarism, collusion, fabrication, cheating, etc.) will result in a zero grade for the assignment in question. All violations will be forwarded to the proper college authorities for review. The college may, at its discretion, impose additional penalties on the student including academic probation, suspension, or expulsion.
Ethical Computer Usage
Please review the Computer Use Policy in the North Lake College Catalog. Any violations of this policy will be addressed using the methods outlined in the policy.
Drop Procedure
Last Day to Drop - April 10th
If you registered on campus visit the Admissions Office and complete a drop form. If dropping all classes, please visit the Advising/Counseling Office, A465-C, and complete an exit interview and a withdrawal form.
SCANS Competencies
The Secretary's Commission of Achieving Necessary Skills (SCANS), established in 1990, defined a common core of skills that constitute job readiness. The Office Technology Department at North Lake College is committed to prepare you with the knowledge and skills you need to succeed in today's dynamic work environment.
SCANS Competencies Outcomes
Resources C1 Allocates Time All assignments due by scheduled date
  C2 Allocates Money
  C3 Allocates Material & Facility Resources All assignments: Students have 3 MB web space, and are expected to fit all assignments in this space.
C4 Allocates Human Resources
Interpersonal C5 Participates as a Member of a Team
C6 Teaches Others
C7 Serves Clients/Customers Project #2: In eCommerce project students design commerical online storefront designed to make customer shopping experiences easy and pleasurable.
C8 Exercises Leadership
C9 Negotiates to Arrive at a Decision
C10 Works with Cultural Diversity All projects: Students will take needs and desires of audience into account when designing sites
Information C11 Acquires and Evaluates Information Project #1: Students will research historic figure and create web site based on figure. All resources used must be in public domain. (evaluation)
C12 Organizes and Maintains Information All exercises: Students will organize web site and make all projects easy for instructor and audience to locate.
C13 Interprets and Communicates Information Project #1: Students will research historic figure and create web site based on figure.
C14 Uses Computers to Process Information All exercises and projects performed on computer.
Systems C15 Understands Systems All assignments: Students will understand how the World Wide Web functions -- file uploads, downloads, hyperlinks, etc.
C16 Monitors and Corrects Performance
C17 Improves and Designs Systems All projects: Students will design a page navigation system, and make improvements to the system based on instructor and peer feedback.
Technology C18 Selects Technology
C19 Applies Technology to Task All assignments: Students use PC and software to create web pages.
C20 Maintains and Troubleshoots Technology All assignments: Students will troubleshoot "broken" portions of web pages and correct the non-working portions.
Basic Skills F1 Reading All assignments: Students will read the assoicated textbook chapters.
F2 Writing All projects: Students will compose original text for all projects.
F3 Arithmetic / Mathematics
F4 Listening
F5 Speaking
Thinking Skills F6 Creative Thinking All projects: Students will have great latitude in determining subject matter and site design. Students are encouraged to be creative and think outside the box.
F7 Decision Making Projects #2 and #3: Students must decide if an advanced technology is feasible for their site based on the target audience's likes, needs, and technical savvy.
F8 Problem Solving All projects: Students will use techniques taught in class to solve design problems in projects.
F9 Seeing Things in the Mind's Eye Projects #2 and #3 : Students will storyboard projects to envision design.
F10 Knowing How To Learn All assignments: Students must read chapters and watch in-class demonstrations to gain knowledge necessary to pass quizzes and complete assignments.
F11 Reasoning
Personal Qualities F12 Responsibility Projects: Students strive for professional-grade projects. Improvement on apperance and functionality is expected in each project.
F13 Self-Esteem
F14 Socialability Class Participation: Class participation is graded based on an individual's enthusiasm, curiosity, and community spirit.
F15 Self-Management All assignments: Students will monitor progress to insure deadlines are met, and to insure concept mastery. Students needing extra assistance are expected to seek help in open lab times, from instructors, or from peers.
F16 Integrity/Honesty All projects: Students are expected to uphold the NLC Computer Graphics Copyright Guidelines, the Lab and Web Policy Statement, and the the DCCCD Student Code of Conduct. All documents emphasise honesty and integrity.