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ITSE 1411.7426, .9402 Web Page Programming ActionScript I,
Spring 2006

Prerequisite: INEW 1470 Web Animation and Interactivity (4). This course emphasizes developing modular interactive programs using the Object-Oriented Paradigm. Students will learn basic animation techniques, basic human-computer interaction concepts, and introductory interactive programming techniques. Scripting Languages may include ActionScript, Lingo, or other comparable language.

Contact Information:

Les M. Lunce
lmlunce@yahoo.com
940-766-0485 voice
940-766-0489 fax

Course Description (WECM):

Instruction in the use of Internet services and the fundamentals of web page design and web site development.

Learning Outcomes (WECM):

The student will identify basic Internet concepts and terminology; use electronic communication methods; collect and evaluate research data using the Internet; and design, create, organize, and publish web pages and sites.

Practical Information About This Course:

This advanced class teaches students to use Flash's programming language ActionScript to create simple applications.

Course Objectives

Course Web Site:

http://nlecommerce1.dcccd.edu/instructors/les/Spring06/ActionScript/

All class readings, exercises, projects, and references can be found on the class calendar. Your instructor will show you how to access the calendar on the first day of class.

Textbook(s):

Required -
Flash MX 2004 ActionScript Training From The Source

Derek Franklin and Jobe Makar Peachpit Press, 2004
ISBN 0-321-21343-2

Optional -
No course materials, projects or assignments will be based on these books. However, the examples contained in these books may help you with the course. Both books are out of point but can be purchased through Amazon and other online book sellers.

Rhodes, Glen, et. al. (2001). Flash Games Studio. (1 st . ed.). Friends of Ed.
ISBN: 1903450675

Follow this link to download source code and examples from the book and to obtain a list of errata.
http://www.friendsofed.com/book.html?isbn=1903450675

Moronta, Lewis. (2003). Game Development with ActionScript. (1 st . ed.). Course Technology PTR.
ISBN: 1592001106

Follow this link to download source code and examples from the book and to obtain a list of errata.
http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&all=1&isbn=1%2D59200%2D110%2D6

About Images and Text for This Class:

All projects created in this class must comply with the North Lake College Digital Imaging Copyright Policy . In a nutshell, the policy states that you may not use an image unless you have a proven legal right to do so. You will be quizzed on the policy in the first week of class.

Important Financial Aid Information

If you are receiving Financial Aid grants or loans, you must begin attendance in all classes. Do not drop or stop attending any class without consulting the Financial Aid Office. Changes in your enrollment level and failing grades may require that you repay financial aid funds.

Grades

Exercises (1)

10%

Quiz (1) 10%

Projects (4)

60%

Semester Project (1)

20%

Total 100%
100% - 90% A
89% - 80% B
79% - 70% C
69% - 60% D
59% and below F

Exercises generally fall into two categories:

Online students are not required to log into the class web site each class session for attendance checking. The dialog box requiring your username and password will allow you to take your copyright quiz only. Once you have taken the quiz, you do not need to enter your username and password; simply click off the box and continue to the web site.

Due Dates and Late Work

Due Dates are stated in the class calendar. Any variations must be discussed with your instructor.

All late work is penalized ten points for every day past the due date, including weekends and holidays. Exceptions may be granted by the instructor on an individual basis.

Handing in assignments:

All assignments will be posted on the students allotted area assigned on the NLC local server unless the assignment states otherwise. Students may not load work on non-NLC servers. Your instructor will provide you with a username and password to access the server.

Lab and Web Policy Statement

All students using the open lab (T242) or the class web site (sharonh.com or nlecommerce1.dcccd.edu) are expected to comply with the Lab & Web Policy Statement . Failure to comply with this statement can result in various penalties including restricted lab use, automatic zeros on assignments, suspension, or expulsion.

Disabilities Services

Under Section 504 of the Rehabilitation Act of 1973 and the Americans with Disabilities Act of 1990 (ADA), NLC is committed to ensuring that all qualified students with disabilities are afforded an equal opportunity to participate in and benefit from its programs and services. Any student who believes he or she may need an accommodation based on the impact of a disability should contact the Disability Services Office at 972-273-3165 located in A413.

Ethics and Academic Dishonesty:

The Student Code of Conduct prohibits activities and prescribes penalties for academic dishonesty. According to North Lake College Policy, adopted by the President's Cabinet and printed in NLC Operational Memoranda, students found guilty of any form of academic dishonesty, including (but not limited to) cheating, fabrication, facilitating academic dishonesty, plagiarism, and collusion, may receive an F on the assignment and/or an F in their course(s) from the instructor and may be suspended from college by administrative action.

Students' rights to appeal grades and/or other disciplinary action and the procedures which students must follow for appeals are published the College Catalog under the Student Code of Conduct and at the NLC Web Site under Operational Memoranda.

If you are caught engaging in academic dishonesty in an NLC web design course you will receive a zero on the assignment, and the matter will be turned over to the division dean, who will handle the matter from that point.

Ethical Computer Usage

Please review the Computer Use Policy in the North Lake College Catalog . Any violations of this policy will be addressed using the methods outlined in the policy.

Drop Procedure

Last Day to Drop - Thursday, April 13th, 2006.

If you registered on campus visit the Admissions Office and complete a drop form. If dropping all classes, please visit the Advising/Counseling Office, A465-C, and complete an exit interview and a withdrawal form. Students who drop online are HIGHLY HIGHLY HIGHLY encouraged to print and save their screen confirmations!

SCANS Competencies

The S ecretary's C ommission of A chieving N ecessary S kills ( SCANS ), established in 1990, defined a common core of skills that constitute job readiness. The Office Technology Department at North Lake College is committed to prepare you with the knowledge and skills you need to succeed in today's dynamic work environment.

SCANS Competencies Outcomes
Resources C1 Allocates Time All assignments due by scheduled date
C2 Allocates Money
C3 Allocates Material & Facility Resources All assignments: Students have 3 MB web space, and are expected to fit all assignments in this space.
C4 Allocates Human Resources
Interpersonal C5 Participates as a Member of a Team
C6 Teaches Others
C7 Serves Clients/Customers Project #2: In eCommerce project students design commerical online storefront designed to make customer shopping experiences easy and pleasurable.
C8 Exercises Leadership
C9 Negotiates to Arrive at a Decision
C10 Works with Cultural Diversity All projects: Students will take needs and desires of audience into account when designing sites
Information C11 Acquires and Evaluates Information Project #1: Students will research historic figure and create web site based on figure. All resources used must be in public domain. (evaluation)
C12 Organizes and Maintains Information All exercises: Students will organize web site and make all projects easy for instructor and audience to locate.
C13 Interprets and Communicates Information Project #1: Students will research historic figure and create web site based on figure.
C14 Uses Computers to Process Information All exercises and projects performed on computer.
Systems C15 Understands Systems All assignments: Students will understand how the World Wide Web functions -- file uploads, downloads, hyperlinks, etc.
C16 Monitors and Corrects Performance
C17 Improves and Designs Systems All projects: Students will design a page navigation system, and make improvements to the system based on instructor and peer feedback.
Technology C18 Selects Technology
C19 Applies Technology to Task All assignments: Students use PC and software to create web pages.
C20 Maintains and Troubleshoots Technology All assignments: Students will troubleshoot "broken" portions of web pages and correct the non-working portions.
Basic Skills F1 Reading All assignments: Students will read the assoicated textbook chapters.
F2 Writing All projects: Students will compose original text for all projects.
F3 Arithmetic / Mathematics
F4 Listening
F5 Speaking
Thinking Skills F6 Creative Thinking All projects: Students will have great latitude in determining subject matter and site design. Students are encouraged to be creative and think outside the box.
F7 Decision Making Projects #2 and #3: Students must decide if an advanced technology is feasible for their site based on the target audience's likes, needs, and technical savvy.
F8 Problem Solving All projects: Students will use techniques taught in class to solve design problems in projects.
F9 Seeing Things in the Mind's Eye Projects #2 and #3 : Students will storyboard projects to envision design.
F10 Knowing How To Learn All assignments: Students must read chapters and watch in-class demonstrations to gain knowledge necessary to pass quizzes and complete assignments.
F11 Reasoning
Personal Qualities F12 Responsibility Projects: Students strive for professional-grade projects. Improvement on apperance and functionality is expected in each project.
F13 Self-Esteem
F14 Socialability Class Participation: Class participation is graded based on an individual's enthusiasm, curiosity, and community spirit.
F15 Self-Management All assignments: Students will monitor progress to insure deadlines are met, and to insure concept mastery. Students needing extra assistance are expected to seek help in open lab times, from instructors, or from peers.
F16 Integrity/Honesty All projects: Students are expected to uphold the NLC Computer Graphics Copyright Guidelines, the Lab and Web Policy Statement, and the the DCCCD Student Code of Conduct. All documents emphasise honesty and integrity.

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